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Usability

Unit Code:HIT2316



Credit Points

Duration

Contact Hours

Campus

Prerequisite

Corequisite

12.5 Credit Points

1 Semester or equivalent

48 Hours

Hawthorn, Sarawak

 Nil

Related Course/s:

A unit of study in the Bachelor of Business Information Systems, Bachelor of Science (Computer Science and Software Engineering), Bachelor of Information Technology , Bachelor of Science (Professional Software Development),  Bachelor of Science (Computer Science)Bachelor of Information and Communication Technology, Bachelor of Science (Information Technology) and Bachelor of Applied Information and Communication Technology

Aims & Objectives:

Learning Outcomes
Upon completion of this unit, students will be able to:
  • Describe the process and principles of User-Centred Design and explain the role of User-Centred Design in the software development process.
  • Discuss different methods of researching, analysing and documenting context of use (i.e., users, goals and tasks and environment)
  • Create a prototype user interface and discuss design decisions in relation to:
    · conceptual design
    · interaction styles and interaction devices
    · interface controls, and
    · psychological principles
  • Set and justify measurable usability requirements
  • Discuss different usability evaluation methods and critically evaluate user interface designs using both inspection and empirical usability evaluation methods
  • Describe and follow guidelines for the ethical treatment of human research participants.

Teaching Methods:

Lectures (24 hrs), Tutorials (24 hrs)

Assessment:

Individual and group reports (both written and oral), MCQ tests, Examination

Generic Skills Outcomes:

Students will be provided with feedback on the following Key Generic Skills
· strategies for working in a small team,
· analysis skills,
· preparation of effective written and oral reports.

Content:

  • Definition and motivation for usability and user-centred design
  • Context of use: users, goals and tasks, and environment
  • Data gathering methods: interviews, surveys, observation, card sorting, background research, competitive analysis
  • Ethics of human research
  • Requirements analysis and documentation: user profiles personas, scenarios, task analysis, use cases, storyboards
  • Conceptual design: Prototyping, interaction styles
  • Physical design: design principles, guidelines and standards, layout and colour, interface controls and interaction devices
  • Psychological principles: memory, attention, perception, human-action-cycle, mental models
  • Usability requirements
  • Evaluation: Inspection and empirical usability evaluation methods, data analysis and presentation

References:

Stone, D., Jarrett, C., Woodroffe, M., Minocha, S. (2005). User interface design and
evaluation. San Francisco, CA: Morgan-Kaufmann.

Courage, C. & Baxter, K. (2005). Understanding your users: A practical guide to user
requirements, methods, tools and techniques. San Francisco, CA: Morgan-Kaufmann.

Dumas, J. S. & Redish, J. C. (1999). A practical guide to usability testing. Revised Edition.
Exeter, UK: Intellect Ltd.

Snyder, C. (2003). Paper Prototyping: The fast and easy way to design and refine user
interfaces. San Francisco: Morgan Kaufmann

Cooper, A & Reimann, R (2003). About Face 2.0. Wiley: Indianapolis.

Dix, A., Finlay, J., Abowd, G., & Beale, R. (1998) Human-Computer Interaction. Third Edition,
Prentice Hall.

Hackos, J. T., & Redish, J. C. (1998). User and task analysis for interface design. New York:
Wiley.

Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer
interaction. New York: John Wiley.