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Time and Sequence using Video

Unit Code: HDMMD421




Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 Semester

36 Hours per Semester

Prahran

Nil

Credit Points: 12.5 Credit Points


Related Course/s:

Aims & Objectives:

In this unit of study students will:

  • Gain an understanding about production and post-production pathways for video and audio content and engage in design for time and sequence with video and audio assets.
  • Explore the synthesis of diverse media such as graphics, music, and video to develop a significant understanding of the application of video and audio for multimedia applications.
  • Be aware of the significance of technical trends in motion design via examination of multimedia broadcast work, Computer Generated (CG) based music videos, film titles, digital animation, and industry-relevant approaches to narrative development, storyboarding and screen design for multimedia applications.

Teaching Methods:

Projects are conducted in a studio environment, on location, through lectures, individual student consultations, class discussions, demonstrations and critiques

Assessment:

100% project work

Generic Skills Outcomes:

  • Graduates are entrepreneurial in contributing to innovation and development within their business, workplace, or community.
  • Graduates are capable in their chosen professional, vocational or study areas.
  • Graduates operate effectively in work and community situations.
  • Graduates are adaptable and manage change.
  • Graduates are aware of environments in which they will be contributing.


Content:

Through the development of a self-determined individual project, this unit of study delivers knowledge, skills and experience in designing for time and sequence. This includes project planning, schematic diagramming of project content and imagery, storyboard techniques, scriptwriting for multimedia outcomes, motion graphics design, animatics, and non linear editing (NLE). Students work closely with lecturers to clarify conceptual and production intent. Experimentation with sequencing, narrative, and basic cinematographic principles is encouraged. Students acquire skills through the project’s production pathway and determine the appropriate use of media for diverse multimedia projects.

Reading Materials:

Bellantoni, J & Woolman, M 2000, Type in Motion: Innovations in Digital Graphics, Thames and Hudson, London.
Button, B 2002, Nonlinear Editing: Storytelling, Aesthetics, & Craft, CMP Books, Gilroy.
Clark, B & Spohr, SJ 2002, Guide to Postproduction for TV and Film, 2nd Edition, Elsevier, Burlington.
Manovich, L 1998, The Language of New Media, Cambridge, MIT Press, Cambridge.
Miller, J 1997, Dimensional Typography: Words in Space, Princeton Architectural Press, New York.
Monaco, J 2000, How to Read a Film: The World of Movies, Media, and Multimedia: Art, Technology, Language, History, Theory, 3rd Edition, Oxford University Press, New York.