Swinburne University of Technology - Melbourne Australia
Future Students - Courses
Duration
Contact Hours
Campus
Prerequisite
Corequisite
1 Semester
48 Hours per Semester
Prahran
Credit Points: 12.5 Credit Points
A unit of study in the Bachelor of Design (Industrial Design) Bachelor of Engineering (Product Design Engineering) From 2011 this unit replaces HD3D005 Communication Technology 1.
This unit aims to develop skills in product design and development processes; covering aspects of research, concept/idea generation, concept development and the documentation/delivery of design outcomes. Product and component detailing will be explored through design briefs based around electronics or similar products. Design briefs will be used as parameters for project based learning. This unit also aims to develop product drawing and rendering skills to facilitate the design and development and presentation of design ideas. A range of product visualisation techniques will be covered including perspective drawing, freehand sketching, quick 2D and 3D rendering techniques and how digital media can be used to manipulate drawings. At the completion of this unit students should be able to:1 Develop product solutions in response to the parameters and constraints of a design brief;2 Use perspective drawing and manual rendering to effectively communicate design intent;3 Articulate the connection between material selection, technical specification and basic manufacturing processes to product outcomes;4 Investigate and integrate technical and user requirements into the product design and development processes;5 Create 2D and 3D rendered product images demonstrating understanding of highlights, shadows, tone and texture to accurately depict form, predominantly through freehand drawing and marker techniques;6 Produce design communication drawings from conceptual intent to production documentation.
HD3D007 will be delivered through lectures and computer lab classes. The unit will have an on-line presence through blackboard for content resources.
Design Studio project work 50% Product rendering project work 50% You must satisfactorily complete both design studio and model making conmponents of this unit. This unit will be primarily conducted through project-based activities. Students will be involved in a variety ofactivities which may include:• In-class exercises• Tutorials• Presentations• Examples/demonstrations• Discussions. Preparation requirementsStudents should always come to class prepared to complete tutorial style exercises. Required text books andUSB memory sticks (or other appropriate means of saving and backing up work) should be brought to classes.
Preparation requirementsStudents should always come to class prepared to complete tutorial style exercises. Required text books andUSB memory sticks (or other appropriate means of saving and backing up work) should be brought to classes.
Swinburne University works to produce higher education graduates who are capable in their chosen profession. Learners bring to Swinburne a diverse wealth of experiences and graduate with individual understandings, abilities and attitudes. Within this context, HD3D005 Communication Technology 1 aims to provide students with the following attributes: Are capable in their chosen professional, vocational or study areasAre aware of local and international environment in which they will be contributing.
Students will explore a range of visualisation skills and techniques that are particularly suited to idea generation and conceptual development.* Exploration of concepts, ideas and design thoughts * Understand how digital software can be used to enhance hand drawings * Design and engineering development techniques and principles * Visualisation, rendering and presentation of design work * Exploration of concepts, ideas and design thoughts * Design and engineering development techniques and principles * Visualisation, rendering and presentation of design work * 3D sketch models (mock-ups) * Perspective drawing * Freehand exploded drawing * 2D and 3D rendering techniques.
Recommended text:Cuffaro, D, Process, Materials and Measurement; All the Details Industrial Designers Needs to Know But Can Never Find, Rockport Publishers, 2006Eissen, K & R Steur, 2009, Sketching: Drawing Techniques for Product Designers, Bis, Amsterdamn.Recommended reading:Shimizu, Y, 1999, Quick and Easy Solutions to Marker Techniques, Graphic-sha Publishing. Ulrich, K & Eppinger, D, Product Design and Development, 3rd Edition, Mc Graw-Hill, 2003Wright, I, Design Methods in Engineering & Product Design, Mc Graw-Hill, 1998Dyson, J, Against the Odds, Texere Publishing, 2002Curve, design magazine, Beesting PublishingT3, design and technology magazine, Future Publishing
Jankowski, G, 2005, Solidworks for dummies, Indianapolis, Wiley Pub. Inc.Boundy, AW & Hass, IL 2000, Technical Drawing, Mc Graw-Hill.