Skip to Content

Future Students - Courses

click here for a printable version of this page  

Interactive Games Structures

Unit Code: HET120




Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 Semester

4 Hours per Week

Hawthorn

Nil

Nil

Credit Points: 12.5 Credit Points


Related Course/s:

A unit of study in the Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering).

Aims & Objectives:

  • To introduce students to the fundamental ideas behind both non-electronic and electronic games.
  • To develop a vocabulary to critically analyse games and game structures.
  • To explore game narrative and development within an interactive storytelling environment.
  • To explore concepts of interactivity and player immersion.

Teaching Methods:

Lecture, seminar and tutorial based learning with ongoing practical experience through assignments, research exercises and set tasks.

Assessment:

Game Analysis (40%), Company Profile (30%), Game Concept Pitch (30%)

Content:

This unit of study introduces students to concepts of game-play in both non-electronic and electronic formats. Students will look at the mechanics of writing, storyboarding and developing a work of interactive fiction. Topics will include:

  • History of games
  • Issues of gameplay
  • Game criticism
  • Narrative in games
  • Experiences and experience-centred game-play models
  • Social issues of interactivity and game-play
  • Game culture
  • Genre studies

Reading Materials:

DeMaria, Rusel & Wilson, High Score! The Illustrated History of Electronic Games, McGraw Hill/Osborne, California, 2004.
Manovich, L, The Language of New Media, The MIT Press, Massachusetts, 1999.