Swinburne University of Technology - Melbourne Australia
Future Students - Courses
Duration
Contact Hours
Campus
Prerequisite
Corequisite
1 Semester
4 Hours per Week
Hawthorn
Nil
Credit Points: 12.5 Credit Points
A unit of study in the Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering).
To introduce students to the fundamental ideas behind both non-electronic and electronic games. To develop a vocabulary to critically analyse games and game structures. To explore game narrative and development within an interactive storytelling environment. To explore concepts of interactivity and player immersion.
Lecture, seminar and tutorial based learning with ongoing practical experience through assignments, research exercises and set tasks.
Game Analysis (40%), Company Profile (30%), Game Concept Pitch (30%)
This unit of study introduces students to concepts of game-play in both non-electronic and electronic formats. Students will look at the mechanics of writing, storyboarding and developing a work of interactive fiction. Topics will include: History of games Issues of gameplay Game criticism Narrative in games Experiences and experience-centred game-play models Social issues of interactivity and game-play Game culture Genre studies
This unit of study introduces students to concepts of game-play in both non-electronic and electronic formats. Students will look at the mechanics of writing, storyboarding and developing a work of interactive fiction. Topics will include:
DeMaria, Rusel & Wilson, High Score! The Illustrated History of Electronic Games, McGraw Hill/Osborne, California, 2004.Manovich, L, The Language of New Media, The MIT Press, Massachusetts, 1999.