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Interaction Evaluation

Unit Code: HET430




Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 Semester

72 hours per semester

Hawthorn

Nil

Nil

Credit Points: 12.5 Credit Points


Related Course/s:

Bachelor of Multimedia, Bachelor of Multimedia (Business Marketing) and Bachelor of Multimedia (Media Studies)

Aims & Objectives:

• To develop an understanding of how to evaluate the usability of interactive systems.
• To develop an understanding of user-centered design for interactive systems.
• To be able to apply theories of social science on the evaluation of interactive systems.
• To be able to identify and apply evaluation techniques in a range of interactive systems.

Teaching Methods:

Lecture and tutorial based tuition with continual practical experience through assignments, research exercises and set tasks.

Assessment:

Laboratory work (20%)
Assignments (80%)

Generic Skills Outcomes:

The graduate attributes which relate to this subject help to produce graduates who:

• Are capable in their chosen professional areas.
• Are adaptable and manage change.
• Operate effectively in work and community situations.
• Graduates are aware of environments.

Content:

Interaction Evaluation introduces students to the fundamentals the design of interactive multimedia, with particular emphasis on accessible, ubiquitous, engaging and immersive interfaces. Students will examine a range of interactive interfaces and develop methodologies and practices for their evaluation through research and practical study. Topics will include:
• Interactive interface design techniques.
• Human factors in interaction design.
• Interaction design for different platforms and applications.
• Cognition and mental models in interaction design.
• Evaluating game interactivity.

Reading Materials:

  • Galitz, WO, The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, John Wiley, 1997.
  • Norman, DA, The Design of Everyday Things, New York, Basic Books, 1989.
  • Benyon, D., Turner, P. & Turner, S. (2005). Designing interactive systems: People, activities, contexts, technologies. Addison-Wesley: Harlow, UK.
  • Preece, J, Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. New York: Wiley.
  • Dix, A., Finlay, J., Abowd, G., Beale, R. (2004). Human computer interaction (3rd edition). New York: Prenctice-Hall
  • Landauer, T. K. (1995). The trouble with computers. Cambridge, MA: MIT Press.
  • Vicente, K. (1999). Cognitive work analysis: Toward safe, productive and healthy computer-based work. Mahwah, NJ: LEA.
  • Dumas, J. & Redish, J. (1999). A practical guide to usability testing (Revised edition). Exeter, UK: intellect.
  • Schuler, D. & Namioka, A. (1993). Participatory design: Principles and practices. Hillsdale, NJ: LEA.
  • Suchman, L. (1987) Plans and situated actions. Cambridge, University Press, New York.
  • Hitchins, E. (1995) Cognition in the Wild. MIT Press, Cambridge, MA.
  • Engeström, Y. (1987) Learning by Expanding: an Activity-Theoretical Approach to Developmental Research. Orientation, Konsultit, Helsinki