Swinburne University of Technology - Melbourne Australia
Future Students - Courses
Duration
Contact Hours
Campus
Prerequisite
Corequisite
1 Semester
72 hours per semester
Hawthorn
Nil
Credit Points: 12.5 Credit Points
Bachelor of Multimedia, Bachelor of Multimedia (Business Marketing) and Bachelor of Multimedia (Media Studies)
• To develop an understanding of how to evaluate the usability of interactive systems. • To develop an understanding of user-centered design for interactive systems. • To be able to apply theories of social science on the evaluation of interactive systems. • To be able to identify and apply evaluation techniques in a range of interactive systems.
Lecture and tutorial based tuition with continual practical experience through assignments, research exercises and set tasks.
Laboratory work (20%) Assignments (80%)
The graduate attributes which relate to this subject help to produce graduates who: • Are capable in their chosen professional areas. • Are adaptable and manage change. • Operate effectively in work and community situations. • Graduates are aware of environments.
Interaction Evaluation introduces students to the fundamentals the design of interactive multimedia, with particular emphasis on accessible, ubiquitous, engaging and immersive interfaces. Students will examine a range of interactive interfaces and develop methodologies and practices for their evaluation through research and practical study. Topics will include: • Interactive interface design techniques. • Human factors in interaction design. • Interaction design for different platforms and applications. • Cognition and mental models in interaction design. • Evaluating game interactivity.
Galitz, WO, The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques, John Wiley, 1997. Norman, DA, The Design of Everyday Things, New York, Basic Books, 1989. Benyon, D., Turner, P. & Turner, S. (2005). Designing interactive systems: People, activities, contexts, technologies. Addison-Wesley: Harlow, UK. Preece, J, Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. New York: Wiley. Dix, A., Finlay, J., Abowd, G., Beale, R. (2004). Human computer interaction (3rd edition). New York: Prenctice-Hall Landauer, T. K. (1995). The trouble with computers. Cambridge, MA: MIT Press. Vicente, K. (1999). Cognitive work analysis: Toward safe, productive and healthy computer-based work. Mahwah, NJ: LEA. Dumas, J. & Redish, J. (1999). A practical guide to usability testing (Revised edition). Exeter, UK: intellect. Schuler, D. & Namioka, A. (1993). Participatory design: Principles and practices. Hillsdale, NJ: LEA. Suchman, L. (1987) Plans and situated actions. Cambridge, University Press, New York. Hitchins, E. (1995) Cognition in the Wild. MIT Press, Cambridge, MA. Engeström, Y. (1987) Learning by Expanding: an Activity-Theoretical Approach to Developmental Research. Orientation, Konsultit, Helsinki