Swinburne University of Technology - Melbourne Australia
Postgrad
Duration
Contact Hours
Campus
Prerequisite
Corequisite
1 Semester
36 Hours
Hawthorn
Usability (HIT6316) Preclusion: Introduction to Human-Computer Interaction (HIT6024)
Nil
Credit Points: 12.5 Credit Points
> Related Course/s > Teaching Methods > Assessment > Aims & Objectives > Generic Skills Outcomes > Content > References
A unit of study in the Master of Information Technology , Master of Information Technology (Professional Computing)and Master of Technology (Information Technology).
This unit aims to consolidate skills gained in previous HCI/Usability studies and apply these to a practical application and/or research project. The units also aims to teach students to present results and/or findings in a substantial piece of work. Learning Outcomes Students who complete this unit should be able to: determine the most appropriate HCI methods to meet the needs of a practical software development project demonstrate competency in the implementation of the chosen HCI methodologythoroughly research an HCI issue building on previous HCI knowledge and experienceprepare and present findings through written and verbal reports
Lectures (24 hours), Tutorial (12 hours)
Project submission
Students will be provided with feedback on their progress in attainment of the following Key Generic Skiils: Ability to tackle unfamiliar problemsProblem solvingCommunication skillsAnalysis skills
Students will be provided with feedback on their progress in attainment of the following Key Generic Skiils:
Definition and motivation for HCIUsability evaluation, experimental design and the statistical analysis of usability dataTask analysisInteraction models and participatory designDialogue styles and interaction devicesBasic cognitive psychology models
Baecker, et al., Readings in Human Computer Interaction: Toward the Year 2000, 2nd edn, Morgan Haufman, 1995.Booth, P, An Introduction to Human Computer Interaction, Lawrence Erlbaum Associates, 1989.Newman, W & Lamming, M, Interactive Systems Design, Addison-Wesley, Reading, MA, 1995.Preece, J, et al., Interaction Design: Beyond Human-Computer Interaction, John Wiley, New York, 2002.