Swinburne University of Technology - Melbourne Australia
Future Students - Courses
Duration
Contact Hours
Campus
Prerequisite
Corequisite
1 Semester
36 Hours per Semester
Prahran
Advanced knowledge of Multimedia Design software, such as Illustrator, Photoshop, After Effects, Flash, Maya, or Final Cut Pro
Credit Points: 12.5 Credit Points
A unit of study in the .
This unit aims to enhance collaborative and project management skills and raise awareness of the scope of Multimedia design, through the development and production of an exhibition. Working in a group environment, students will collaborate on a number of levels within the group and towards an overall exhibition outcome. This unit is designed to raise awareness of group dynamics, project management, multimedia design in real-world context and exhibition design. Students will be required to work across a range of media formats in order to produce an exhibition. Working within groups, students will complete an applied project to be viewed publicly in an exhibition. At the completion of this unit students should be able to: Work within a theme based brief and contribute in a consistent manner to a product and exhibition; Work in a collaborative group environment, delegate responsibilities and resolve issues by identifying and capitalising on the strengths of individuals and the team as a whole; Undertake theme-based research, and analysis of that research, to develop relevant and viable product and exhibition proposals; Refine exhibition concepts to a professional quality taking into consideration user experience, technical issues and content requirements; Identify and use appropriate design responses, methods and processes in the development of a final design outcome; Use the principles of design responsibility and identify copyright/ethical issues related to professional design practice; Articulate project outcomes and individual contribution within a framework of professional practice.
This unit employs a project-based learning and teaching methods that may include class lectures, demonstrations, consultations and work-in-progress reviews.
Note: Percentage weightings are indicative. See Unit Briefs for full assessment details. 1. Exhibition Design & Development (40%) 2. Concept Design Studio (30%, group assessment) 3. Individual Contribution (30%)
Swinburne University works to produce higher education graduates who are capable in their chosen profession. Learners bring to Swinburne a diverse wealth of experiences and graduate with individual understandings, abilities and attitudes. Within this context, HDMMD311 Group Research Project aims to provide students with the following attributes: Are capable in their chosen professional, vocational or study areas; Are entrepreneurial in contributing to innovation and development within their business, workplace or community; Operate effectively and ethically in work and community situations; Are adaptable and manage change; Are aware of local and international environment in which they will be contributing.
This unit explores a wide range of topics related to the design and development of both product and exhibitions. Topics discussed may include: Project management; Team management; Research and strategy; Concept generation; Visual development; Translating concepts across various media formats; Technical development; Exhibition design and production; Exhibition experiences; Design for marketing materials; Assemblage for exhibition. Throughout the unit, students will engage in: • Peer review; • Presentations; • Practical workshops; • In-class exercises; • Independent project development. Preparation requirements Students will be required to research the relevant theme to develop a relevant and viable product/outcome. Students will be encouraged to visit current exhibitions to develop a working knowledge of exhibition space, light, etc. in order to contribute to the design and construction of the final exhibition.
Throughout the unit, students will engage in: • Peer review; • Presentations; • Practical workshops; • In-class exercises; • Independent project development. Preparation requirements Students will be required to research the relevant theme to develop a relevant and viable product/outcome. Students will be encouraged to visit current exhibitions to develop a working knowledge of exhibition space, light, etc. in order to contribute to the design and construction of the final exhibition.
Pite, S 2002 The Digital Designer: 101 Graphic Design Projects for Print, the Web, Multimedia, and Motion Graphics, OnWord Press. Foster, H (ed.) 1988 Vision and Visuality, Bay Press, Seattle. Tufte, ER 1990 Envisioning Information, Graphics Press, Cheshire, Conn.