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Postgrad

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Digital Technology - Content Creation

Unit Code: HDG513

Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 teaching period

36 hours per teaching period

Prahran

Nil

Nil

Credit Points: 12.5 Credit Points

> Teaching Methods
> Assessment
> Aims & Objectives
> Generic Skills Outcomes
> Content
> Reading Materials

Aims & Objectives:

The studio provides grounding in digital technology for the development and visualisation of 2D and 3D design, that is to say 2D representations and 3D models. It investigates methods for generating digital content and their application during the design process and in final presentations, especially the principles and techniques for creating high quality graphics and renderings.


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Teaching Methods:

Teaching is conducted in a student-centred studio, on a work-in-progress basis through lectures, discussions, demonstrations and hands-on exercises.

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Assessment:

100% project work. Project briefs clearly define submission requirements and due dates but participants are responsible for actively participating in this process to develop a clear understanding of assessment requirements. Formative feedback is given throughout the teaching period to allow participants to develop their work for final submission. Assessment occurs at the end of the teaching period.


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Generic Skills Outcomes:

• Graduates are capable in their chosen profession, vocational or study areas,
• Graduates operate effectively and ethically in work and community situations,


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Content:

The unit provides advanced knowledge of a range of software applications, including the 2D graphic applications Adobe Photoshop and Adobe Illustrator, and the 3D software applications Solidworks and 3D Studio Max. Classes consider issues of PC/Mac compatibility, the creation of motion video and basic animation, and the relationship between digital data and model-making processes. Exercises based on appropriate design projects are undertaken to provide experience in the application of software knowledge and principles of visualisation.

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Reading Materials:

Due to the constantly changing nature of design technologies and applications, up-to-date software references are distributed in the first week of class.


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