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Creating Data Driven Mobile Applications

Unit Code: HIT8329

Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 semester or equivalent

36 Hours

Hawthorn

Nil

Credit Points: 12.5 Credit Points

> Related Course/s
> Teaching Methods
> Assessment
> Aims & Objectives
> Generic Skills Outcomes
> Content
> Reading Materials

Related Course/s:

Master of Information Technology, Master of Technology (Information Technology) and Master of Information Technology (Professional Computing)


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Aims & Objectives:

Aims
This unit covers the skills and knowledge required for the design and development of software applications for mobile devices.
 
Learning Outcomes
Upon completion of this unit students will be able to:
  • Explain the syntax, capabilities and conventions of contemporary development tool kits
  • Design and build applications using a model separated architectural style
  • Use tablet device’s built-in sensors such as the accelerometer, GPS and compass in applications
  • Build applications using platform services such as contacts, maps and messaging.


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Teaching Methods:

Lectures (24 hrs), Tutorial (Laboratory) (12 hrs)

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Assessment:

Assignments, Examination


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Generic Skills Outcomes:

Key Generic Skills
Students will be provided with feedback on progress in attaining the following generic skills:
• analysis skills,
• problem solving skills,
• ability to tackle unfamiliar problems, and
• ability to work independently


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Content:

  • Introduction to Development Tool Kits
  • Developing interactive touch driven applications
  • Working with tabular, grid and list data
  • Building user interfaces for different layouts and screen sizes
  • Drawing and animation
  • Persisting data and memory management
  • Using built-in sensors and actuators
  • Debugging and Optimising mobile applications
  • Current mobile platforms and eco-systems

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Reading Materials:

Dave Mark and Jeff LaMarche, Beginning iPhone 3 Development: Exploring the iPhone SDK, APress (2009)
Valentino Lee, Heather Schneider and Robbie Schell, Mobile Application: Architecture, Design and Development, Prentice Hall
(2004)


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