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3D Modelling & Animation

Unit Code: HET728

Duration

Contact Hours

Campus

Prerequisite

Corequisite

1 Semester

48 Hours

Hawthorn

HET745 Multimedia Imaging and HET746 Multimedia Authoring

Nil

Credit Points: 12.5 Credit Points

> Related Course/s
> Teaching Methods
> Assessment
> Aims & Objectives
> Generic Skills Outcomes
> Content
> Reading Materials
> Recommended Reading

Related Course/s:


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Aims & Objectives:

The unit
• will give students an overview of key concepts and production techniques.
• will provide an introduction to the creation and animation of objects using a popular 3D package.
• will provide insight into the art and business of the 3D industry.
 
Following successful completion of this unit students will:
• have an overview of key 3D concepts and production techniques
• have an overview of explorative methods of developing designs on the computer,
• be able to critically analyse appropriate methods of three dimensional and two dimensional communication and presentation,
• be able to apply appropriate communication methods for design development and presentation.
 


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Teaching Methods:

Lectures, studio (computer laboratory), tuition with practical experience through exercises and set tasks.


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Assessment:

Participation in studio 10%
Test 10%
Concept Design and Storyboard Exercise 10%
Visualisation and Communication Exercise 20%
Major Project Work in Progress Submission 20%
Major Project Submission 30%


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Generic Skills Outcomes:

Graduates are capable in their chosen professional, vocational or study areas.
Graduates are entrepreneurial in contributing to innovation and development within their business,workplace or community.
Graduates are effective and ethical in work and community situations.
Graduates are adaptable and able to manage change.
Graduates are aware of local and international environments in which they will be contributing.


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Content:

This unit provides an introduction to 3D modelling and animation using a commercial 3D graphics application. The practical component of the course will take the student through the steps required to create and animate objects, apply materials, lighting and other effects.

The lecture series covers the following topics:
• Fundamentals of 3-dimensional graphics and core concepts.
• Project planning, storyboarding, and pre-production.
• Primitives and object topology.
• Modifying objects and modelling techniques.
• Shaders, texturing and materials.
• Lighting, environment and atmospheric effects.
• Basic keyframed and procedural animation.
• Particles and space warps.
• Rendering and post effects.
• Network rendering and management.
• The business of 3D.

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Reading Materials:

Materials are provided online through the Blackboard system.


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Recommended Reading:

Matossian, M, 3D Studio Max 5: Visual Quickstart Guide, Peachpit Press, Berkeley, 2003.

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