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Bachelor of Science (Games Development) 

I046     


Study Mode Study Level Duration Campus and Intake Show intake calendar
Full-time Undergraduate 3 years full-time. An optional and additional year of Industry-Based Learning (IBL) is also available to domestic students only. Hawthorn (Semester 1)

The Bachelor of Science (Games Development) has been designed to meet growing industry demand for specialists who are competent in, and knowledgeable about, computer games development. Students will study the fundamentals of computing including programming, database, the Internet, animation, systems analysis and design and software engineering, as well as advanced topics in games development. They will be confident in evaluating and managing computer games systems, be experienced in managing games projects, have an understanding of the complexities and methodologies associated with computer games development and have a comprehensive knowledge of games programming.

Students who achieve satisfactory results during the course may apply to undertake an additional year of study, enabling them to graduate with an honours degree.

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The main aim of the course is to provide graduates with the knowledge, skills and attitudes to be an ICT professional with particular skills in games development. Graduates will be prepared for immediate professional employment, or further studies at honours or postgraduate level.

Students completing the Bachelor of Science (Games Development) will possess:
  • the skills necessary for working in a development team on a small scale project;
  • an understanding of the process of software or systems development;
  • skills in requirements analysis, systems analysis and design;
  • skills in developing software in Java and C;
  • the communication and management skills required to manage projects successfully;
  • an understanding of the social, legal and ethical issues confronting the information and communication technology professional;
  • knowledge of and experience in games programming, database, data communications, web development and information systems.

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For the I046 Bachelor of Science (Games Development) program students must complete 300 credit points, normally 24 units of 12.5 credit points each, comprised of 18 core units (225 credit points), one Programming Level 2 option (12.5 credit points), one Data Communications option (12.5 credit points) and four electives (50 credit points).
 
Additionally the following rules apply: 
  • No more than ten units (125 credit points) at Stage 1 (unit codes with a first numerical digit of '1')
  • The not-for-credit unit HIT0004 - Careers in the Curriculum, is compulsory.
Careers in the Curriculum (CIC)
In addition to the above, all Swinburne undergraduate students must complete a compulsory unit of study, Careers in the Curriculum. Careers in the Curriculum is an innovative unit designed to assist Swinburne students to enhance their employability and career prospects.

Careers in the Curriculum has been developed by Swinburne Careers and Employment who provide advice and feedback on completing job applications and undergoing interviews, directed at obtaining graduate employment. Careers in the Curriculum is a one semester compulsory unit usually undertaken in second year.

Students will not incur a HECS or fee debt as the cost will be met by the university as part of an initiative to enhance students' employability skills.

Winter and Summer Term
This program also provides opportunities to undertake study in an optional six-week Winter and Summer terms allowing you to complete extra study between the standard semesters. These terms are not mandatory. However, if you wish to vary your study load you may want to consider this option.

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Core Units

Programming Level 2 option
 
 
Stage 2
Semester 3
Semester 4
 
Optional
HIW050 Industry-Based Learning  - not available to international students
Elective
Semester 6
Elective
Elective

* Must be completed in the final year of the program

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Industry-Based Learning is an optional program in which students are placed in paid, supervised employment relevant to their studies as part of their degree. Industry-Based Learning gives students practical experience to add to their academic studies. All Industry-Based Learning placements are subject to availability of places. For further information visit: www.swinburne.edu.au/spl/ibl

The optional year of Industry-Based Learning in Australia is not available to international students who hold a student visa.

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An honours program at Swinburne provides students who have a demonstrated academic ability with an opportunity to pursue their undergraduate studies to an advanced level: to deepen their intellectual understanding in their major area of study; and to develop their research skills. For further information, contact the Faculty of Information and Communication Technologies or visit www.swinburne.edu.au/ict/courses/undergrad/honours.html

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Swinburne offers International Exchange Programs as well as other Education Abroad Programs to help internationalise your degree. International Exchange is an academic program allowing you to study at a Swinburne Partner Institution for one or two semesters during your degree. Swinburne's Partner Institutions offer many relevant subjects as well as a secure base to explore a different culture.
 
Your studies while on exchange can be credited towards your Swinburne degree, provided they are relevant and approved by Swinburne. For further information visit the Swinburne Abroad website.

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Areas of initial employment opportunity include games design and development, general software design and development, and multimedia development, with good opportunities to move into team leader and project management roles after gaining experience.

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This course is acknowledged as being at the Professional Level (the highest level) with the Australian Computer Society (ACS). The program has been externally vetted by ACS, ensuring it meets the highest standard of the profession and of industry.

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Swinburne expects that its graduates:
  • are entrepreneurial in contributing to innovation and development within their business, workplace, or community;
  • are capable in their chosen professional, vocational or study areas;
  • operate effectively in work and community situations;
  • are adaptable and manage change;
  • are aware of environments in which they will be contributing.

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Successful completion of an appropriate Victorian Year 12 or its equivalent, such as an interstate or international Year 12 qualification.

VCE Prerequisites: Units 3 and 4 - a study score of at least 20 in English (any) and Units 1 and 2 - Mathematics (any).

Students admitted to the degree with a TAFE diploma or advanced diploma in IT may be granted advanced standing for previous studies. Credit transfer arrangements for this program will be placed on the Swinburne Credit Transfer Database.

Students admitted to the degree may be granted exemptions for previous studies on a case-by-case basis. All applications for subject exemptions should be submitted in writing at the time of enrolment to the program administrator. Each application is considered by the program coordinator, who makes recommendations to the Faculty Academic Committee for approval.

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70.25

2012 Round 1 Clearly-In ATAR (CSP)

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Applicants with prior tertiary studies that satisfy part of the academic requirements of this course may be granted ‘credit’ and/or entry into the course with ‘advanced standing’. University policies apply and applicants are assessed on a case-by-case basis.
For further information refer to ‘Swinburne Pathways: Credit Transfer Guide

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An advanced credit transfer system, known as the Pathways program, is in place at Swinburne. Through Pathways, students with one or more of a wide range of post-secondary qualifications (both local and international) can gain entry into a course with advanced standing. Certain subject requirements must be met and an acceptable standard of results achieved in order to gain admission and for maximum credit to be granted.
 
For further information refer to 'Swinburne Pathways: http://www.future.swinburne.edu.au/pathways//

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Recognition of Prior Learing (RPL) is a process where a student may be granted credit or partial credit towards a qualification in recognition of skills and knowledge gained through work experience, life experience and/or formal training.

Further details for students considering higher education courses: www.swinburne.edu.au/corporate/registrar/ind3.htm

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For information about Swinburne's fees visit: www.swinburne.edu.au/fees
 

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This course is also offered through the Vice-Chancellor's Scholarship Program. Successful applicants are awarded HECS waiver scholarships and will be funded for the duration of their course. For further information visit the website at: http://www.swin.edu.au/hed/scholarships

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Applications must be made through the Victorian Tertiary Admissions Centre (VTAC).
VTAC code: 34331 (CSP), 34333 (Int. Fee)

For further information, visit the VTAC website at: www.vtac.edu.au

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Submit an Online Enquiry 
Tel: 1300 ASK SWIN (1300 275 794)
Email: study@swinburne.edu.au
 

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