Swinburne University of Technology - Melbourne Australia
Future Students - Courses
Course Description:
The Bachelor of Arts (Games and Interactivity) aims to produce highly skilled graduates capable of gaining employment in the growing computer games industry, or indeed the wider multimedia industry. Through a combination of media, multimedia and specialised games subjects, students gain an understanding of how games operate within society, at the same time developing a set of research and communications skills that are applicable across a range of industries. Instruction is through a combination of theoretical and practical teaching modes, which allows students to get hands-on experience with game development within a broader theoretical framework. While this degree would be suitable for anyone with an interest in studying games as a social phenomenon, it is especially well suited to those seeking employment in the games industry, but who do not wish to become high-level programmers. This course is also offered through the Vice-Chancellor's Scholarship Program. Successful applicants are awarded HECS waiver scholarships and will be funded for the duration of their course. For further information visit the website at: http://www.swin.edu.au/scholarships
Aims & Objectives:
This program aims to develop in students: A sound and broad knowledge of the game and game development industry and its relationship to society and popular culture through sociological, anthropological and theoretical semiotic discussion. Skills in the application of learning and instructional design principles to structured multimedia and interactive applications. The ability to function effectively as an individual and in project teams, whether as manager, leader or team member. The communication and management skills required to successfully manage multimedia development projects. Life-long learning skills and flexibility of mind for the rapidly evolving multimedia and games industries. An appreciation of texts in context: the various ways in which we make sense of film and media materials (TV, radio, print, new media). An understanding of the process of multimedia and interactive application development, and the skills necessary for working in a development team on a large scale project. An understanding of the changing face of multimedia and the current games industry, in relation to both acceleration in the use and development of technology, and its impact on society. An comprehensive understanding of aspects of user-interaction. An immersive and experiential understanding of the interactive nature of game play. Knowledge of current concepts of game critique and analysis including: aesthetics, genres, game space and level and character design. An understanding of the importance of adapting communication styles for specific contexts. An understanding of game-specific principles such as ludology and haptics and their application to wider games research. An understanding of how games fit into the emerging media environment and in particular how traditional ideas of narrative translate to the game form. An understanding of the political economy of media and sociological impact of electronic games - including issues such as ownership, the effects debate and the cultural impact of new technologies, games and game play. An understanding of the changing face of multimedia, in relation to both acceleration in the use and development of technology, and its impact on society.
Course Structure:
This degree requires students to successfully complete 300 credit points of approved units of study equivalent to three years of full-time study, with an optional additional year of Industry-Based Learning (IBL)* normally taken after two years of study. The course operates under a student workload model based on 100 credit points for a full-time academic year. One credit point is deemed equivalent to one hour of student work per week for one semester whether in contact with staff or in private study. The typical student’s average weekly workload during semester is therefore expected to be 50 hours. Total student contact hours, including lectures, classes, tutorials, and laboratory sessions, will be approximately 16 hours/week during academic semesters. * Please note that Industry-Based Learning is not available to international students. Students will choose units of study from four (4) groups: Group 1 – Core Games and Interactivity units; Group 2 – Media Studies Majors units; Group 3 – Further Multimedia units; and Group 4 – Elective units. Students must successfully complete a minimum of 300 credit points according to the following rules: 150 credit points from Group 1 – Core Games and Interactivity units; 100 credit points from Group 2 – Media Studies Majors units; 37.5 credit points from Group 3 – Further Multimedia units or a recognised elective sequence (see Elective Plus Sequences below); 12.5 credit points from Group 3 or 4 – Further Multimedia units or Elective units Careers in the Curriculum (CIC) In addition to the above, students must complete a compulsory unit of study HAC0001 Careers in the Curriculum to be awarded the degree. Careers in the Curriculum (CIC) is an innovative unit designed to assist Swinburne students to enhance their employability and career prospects. It is usually undertaken in the second year of your course and is compulsory for all undergraduate students who commence their course from 2007 onwards. Students studying CIC will not incur a HECS or fee debt as the cost will be met by the university as part of an initiative to enhance students' career skills. Final Year Experience - Major Projects As part of the Swinburne Model for Professional Learning, all incoming undergraduates from 2007 will undertake 25 credit points of professionally-focused final year major projects within their programs of study. Entry with advanced standing may require alternate study sequences to be undertaken. Electives Plus Sequences Electives plus sequences provide Swinburne degree students with options to broaden their career skills and strengthen their employability by selecting from units of study outside their degree discipline. Students undertaking this course can choose to study Electives Plus sequences of up to three units from one of the following themes: Effective Communication Establishing and Running a Business Language Practice and Culture Enterprising Marketing Multimedia: Web Development Information Orientation and Knowledge Management Undergraduate Research Skills Design: Process and Strategy Electives Plus sequence The Networked Economy Electives Plus sequences are available in all Swinburne degree programs subject to timetabling constraints, with the exception of double degree programs, specialist double major degrees, and where entry has been approved with advanced standing.
Units of Study:
Group 1 – Core Games and Interactivity units HET120 Interactive Games Structures HET238 3D Modelling (replaces HET208) HET213 User Experience Design HET222 Digital Video and Audio HET236 Writing for Interactive Narratives HET325 Principles of Game Design HET217 Business of Games HET430 Interaction Evaluation HET233 Games & Interactivity Lab 1 HET234 Games & Interactivity Lab 2 HET434 Games & Interactivity Project HET435 Games & Interactivity Project 2 Group 2 – Media Studies Major units HALM104 Media Literature Film: Texts and Contexts HAM105 The Media in Australia HAM113 Professional Communication Practice HALM200 Reading, Writing and Criticism HALM202 Journalism: Processes and Practices HALM207 Network Cultures HAM210 Popular Culture HAM211 New Media: The Telecommunications Revolution HASM201 eSociety: Sociology of the Electronic Age HALM312 Cinema Studies HAM313 Radio Production and Criticism A HAM315 Information Society: A Global Perspective Group 3 – Further Multimedia units HET113 The Internet and World Wide Web 1 HET123 The Internet and World Wide Web 2 HET215 Multimedia Applications HDMD101 Design for Multimedia 1 HDMD102 Design for Multimedia 2 HET407 Multimedia Technology HET332 Interactive Multimedia HET324 Media Theory, DVD and Compositing Group 4 – Elective units** HAL103 Writing Fiction HET321 Physics of Games HBSG200 New Venture Development and Management ** Other electives may be drawn from other disciplines subject to prerequisites, timetabling and approval of program coordinator. Notes: Not all units are offered all semesters. Some may be only offered subject to sufficient enrolments. The course panel has the authority to approve additional elective studies for particular students. Such approvals will be advised to the Faculty of Life and Social Sciences Academic Committee. Suggested Progression for Full-Time Students Semester 1 HET120 Interactive Games Structures HET222 Digital Video and Audio HALM104 Media Literature Film: Texts and Contexts HDMD101 Design for Multimedia 1 Semester 2 HAM105 The Media in Australia HET238 3D Modelling (replaces HET208) HET213 User Experience Design HET325 Principles of Game Design Semester 3 HET236 Writing for Interactive Narratives (from 2009) HET233 Games & Interactivity Lab 1 HET113 The Internet and World Wide Web 1 Elective A – Choose one of: HALM200 Reading, Writing and Criticism HAM210 Popular Culture HAM113 Professional Communication Practice Semester 4 HET215 Multimedia Applications HET217 Business of Games HET234 Games & Interactivity Lab 2 Elective B – Choose one of: HALM207 Network Cultures HASM201 eSociety: Sociology of the Electronic Age Optional IBL year# HSW050 Industry-Based Learning HSW055 Industry-Based Learning Semester 5 HET434 Games & Interactivity Project HET430 Interaction Evaluation HALM312 Cinema Studies HAM313 Radio Production and Criticism A Semester 6 HET435 Games & Interactivity Project 2 HAM315 Information Society: A Global Perspective HET332 Interactive Multimedia Elective C – Choose one of: HAL103 Writing Fiction HBSG200 New Venture Development and Management Notes: In addition to the above, students must complete compulsory unit of study HAC0001 Careers in the Curriculum to be awarded the degree. # The optional IBL program is not available to international students.
Industry-Based Learning:
Industry-Based Learning is an optional program in which students are placed in paid, supervised employment relevant to their studies as part of their degree. Industry-Based Learning gives students practical experience to add to their academic studies, and is a proven advantage in the graduate job market. All Industry-Based Learning placements are subject to availability of places. For further information visit: www.swinburne.edu.au/spl/ibl The optional year of Industry-Based Learning in Australia is not available to international students who hold a student visa.
Industry-Based Learning is an optional program in which students are placed in paid, supervised employment relevant to their studies as part of their degree. Industry-Based Learning gives students practical experience to add to their academic studies, and is a proven advantage in the graduate job market. All Industry-Based Learning placements are subject to availability of places. For further information visit: www.swinburne.edu.au/spl/ibl
The optional year of Industry-Based Learning in Australia is not available to international students who hold a student visa.
Education Abroad:
Swinburne offers International Exchange Programs as well as other Education Abroad Programs to help internationalise your degree. International Exchange is an academic program allowing you to study at a Swinburne Partner Institution for one or two semesters during your degree. Swinburne's Partner Institutions offer many relevant subjects as well as a secure base to explore a different culture. Your studies whilst on exchange can be credited towards your Swinburne degree, provided they are relevant and approved by Swinburne. For further information visit the Swinburne Abroad website.
Career Opportunities:
There is an increasing number of career opportunities for graduates in the rapidly developing games industry, particularly in areas focusing on interactive content creation, game design, interface design and rapid prototyping. Graduates will also be equipped to pursue a non-games career in the broader media, multimedia and communications sectors.
Professional recognition:
Students of this program will be eligible for student membership of the Australian Games Developers Association of Australia (GDAA). Graduates working in the games industry will be eligible for membership of the International Games Developer’s Association (IGDA), as well as the GDAA. Students and graduates will also be eligible for membership of the Australasian Interactive Media Industry Association (AIMIA).
Graduate Attributes:
Swinburne works to produce higher education graduates who are capable in their chosen profession. Learners bring to Swinburne a diverse wealth of experiences and they graduate with individual understandings, abilities and attitudes. Within this context it is the intent of Swinburne that its higher education graduates exhibit certain graduate attributes. Swinburne expects that its graduates: Are entrepreneurial in contributing to innovation and development within their business, workplace, or community. Are capable in their chosen professional, vocational or study areas. Operate effectively in work and community situations. Are adaptable and manage change. Are aware of environments in which they will be contributing. This program addresses these attributes, interpreted within a Multimedia/Media and Communications context, and follows the curriculum development guidelines as proposed by the International Games Development Association (IGDA).
Entry Requirements:
Successful completion of an appropriate Victorian Year 12 or its equivalent. 2009 VCE prerequisites: Units 3 & 4 – a study score of at least 20 in English (any). All Non-Year 12 students (NONY12) should refer to the VTAC website at: www.vtac.edu.au for further infomation.
ENTER:
2008 Round 1 Clearly-In ENTER: 75.00
Credit Transfer:
Applicants with prior tertiary studies that satisfy part of the academic requirements of the course may be granted 'credit' and/or entry to the course with 'advanced standing'. University policies apply and applicants are assessed on a case-by-case basis. For further information refer to 'Swinburne Pathways: Credit Transfer Guide' at: http://pandoraplus.swin.edu.au/credit/
Pathways (articulation):
An advanced credit transfer system, known as the Pathways program, is in place at Swinburne. Through Pathways, students with one or more of a wide range of post-secondary qualifications (both local and international) can gain entry into a course with advanced standing. Certain subject requirements must be met and an acceptable standard of results achieved in order to gain admission and for maximum credit to be granted. For further information refer to 'Swinburne Pathways: Credit Transfer Guide at: http://www.swinburne.edu.au/corporate/marketing/pathways//
Recognition of Prior Learning:
Recognition of Prior Learning (RPL) is a process where a student may be granted credit or partial credit towards a qualification in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Further details for students considering Higher Education courses: http://www.swin.edu.au/corporate/registrar/ppd/files/stuinf.htm
Course Fees:
Swinburne offers domestic undergraduate studentsCommonwealth Supported Places (CSP). Australian citizens, New Zealand citizens or holders of an Australian permanent resident visa are classified as domestic students. All other students are considered international students. HELP The Higher Education Loan Program (HELP) is a suite of income contingent loans for Australian citizens and holders of Australian permanent humanitarian visas. HELP consists of: HECS-HELP (previously HECS) – is available to eligible Commonwealth supported students. It provides students with a loan to cover their student contribution amount. Students are eligible for a 20% discount if they choose to pay all, or at least $500, of their student contribution up-front. FEE-HELP (previously PELS) – is available to eligible fee paying undergraduate and postgraduate students. It provides students with a loan to cover their tuition fees (lifetime maximum $81,600 from 1 January 2008). The FEE-HELP limit is indexed on 1 January each year. OS-HELP – is available to eligible Commonwealth supported students, who wish to study overseas, with a loan to cover expenses such as accommodation and travel. Note: New Zealand citizens and holders of other Australian permanent resident visas do not have access to HELP loans. These students must pay their student contributions or tuition fees up front without a discount. For further information on your support and study options visit the 'Going to Uni' website at: http://www.goingtouni.gov.au
Swinburne offers domestic undergraduate studentsCommonwealth Supported Places (CSP). Australian citizens, New Zealand citizens or holders of an Australian permanent resident visa are classified as domestic students. All other students are considered international students.
HELP
The Higher Education Loan Program (HELP) is a suite of income contingent loans for Australian citizens and holders of Australian permanent humanitarian visas. HELP consists of:
Note: New Zealand citizens and holders of other Australian permanent resident visas do not have access to HELP loans. These students must pay their student contributions or tuition fees up front without a discount.
For further information on your support and study options visit the 'Going to Uni' website at: http://www.goingtouni.gov.au
Scholarships:
This course is offered through the Vice-Chancellor's Scholarship Program. Successful applicants are awarded HECS waiver scholarships and will be funded for the duration of their course. For further information visit the website at: www.swin.edu.au/scholarships
Application Procedure:
Applications must be made through the Victorian Tertiary Admissions Centre (VTAC). VTAC code: 34021 (CSP), 34023 (Int. Fee) For further information, visit the VTAC website at: www.vtac.edu.au Applicants who believe they will receive an ENTER of at least 97.00, have an opportunity to undertake this course through the Vice-Chancellor's Scholarship Program. For further information visit the website at: www.swinburne.edu.au/hed/scholarships/index.html
Further information:
Submit an Online Enquiry Tel: 1300 368 777 Email: study@swinburne.edu.au Faculty of Life and Social Sciences website